Remains (2007-2009)

Video games are a unique medium in that it is an engaging medium rather than a passive one. What was once considered a fad has only grown in popularity over time as I believe this immersive entertainment fulfills a need that is connecting with a large audience across the world. Camaraderie, a sense of belonging, and violence are all on offer on this virtual playground. For those of us longing for a group of likeminded people, games offer a safe place to accomplish a straightforward goals which can be clearly measured and defined. There is little ambiguity in a place where everything can be accounted for, unlike the outside world. The team aspect of the game is due-fully missing from these still images, as you can't hear the laughter and frustrations that comes with working together and having things go horribly awry with no consequence. What we're left with like all snapshot photographs, is the memory of a moment in passing.

For a couple of years I played a team based first person shooter called Team Fortress 2. One of the modes has you work with six other players to work towards a common goal while killing the enemy team along the way. When you are "fragged," or killed, by the enemy team, the game creates a screenshot of the player who killed you a few seconds after your death. The "kill cam", which is a trope of this genre, creates the illusion of a photographer at war with you. This photographer's only job is to photograph your killer seconds after your death. When the AI photographer makes this image of playful revenge in this familiar snapshot aesthetic, it serves to further immerse the player in this world.

Character engulfed in purple and orange flames during an explosive game moment.
Gaming screenshot showing burning wooden structures with flames in a dark interior.
First-person view of a character holding a revolver in Team Fortress 2.
Character silhouetted against blue-tinted background in a gaming scene.
First-person view of a character carrying a spherical object with explosions in background.
Dimly lit corner of a room with foggy atmospheric effects.
Two characters engage in combat within a desert canyon environment of a video game.
Overhead view of characters on a circular platform in a video game scene.
Blood splatter effects on a wall near windows in a video game environment.
Small fire burning on a dark floor in a video game scene.
Dark industrial setting with curved train tracks and dim lighting.
Team Fortress 2 gameplay showing red characters with flamethrowers in combat.
First-person perspective of a character looking down in Team Fortress 2.
Action scene showing characters and explosions near a chain-link fence.
Screenshot from Team Fortress 2 showing a heavy class character firing a minigun with red tracers.